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Skyreach

Skyreach will have you exploring an ancient civilization lost in the clouds. You will construct your path as you wind your way through floating mountains, hand carved columns, and relics of a time long passed. Collect crystals and time your play precisely to increase your score as you travel through the stunning environments of Skyreach!

Troncano

Troncano is a 3D first person platformer where players manuever around the inside of a volcano using a push and pull mechanic. The goal is to collect all of the gems without falling in the lava. This is much harder than it sounds as the lava raises and lowers randomly as you try to traverse the volcano's floating platforms. When designing this game we settled on a simple and easily understood game mechanic and iterated on the level design in order to make a challenging and interesting experience for the player.

Controversy in India

Controversy in India is a 2D game where Pac Man meets Dig Dud meets Mad Cow Disease. You play the virus trying to kill a cow by eating the brains neurons and "digging" through the brain while also avoiding the brains white blood cells. The white blood cells will chase you and also heal the brain making your movement slower.

F.L.O.A.T.

Float is a unique, mechanic-driven, single-screen puzzle platformer. The player uses a combination of movement mechanics to guide Inch, a robotic inchworm, through a Steampunk style world filled with physics-based puzzles. It features a dual-stick inchworm movement mechanic and gravity manipulation which stands in the place of more traditional jumping. The game incorporates a fully functioning physics engine in addition to a streamlined level design process for rapid expansion and level prototyping.

Standemonium

Standemonium is a serious game designed to showcase the difficulties that Police encounter in providing security at large events. It was developed with advisement from Lt. Josh Scharman of the Special Operations Bureau of the Salt Lake City Police Department. It is a real-time strategy, resource management game. The player has a limited amount of officers and must deploy them to stop chaotic events that occur randomly around the level. While the random events are occurring, the chaos meter fills up until those events are stopped. If the chaos meter is filled up, the player loses. Chaos can be reduced by deploying officers to perform patrols. Performing any actions put officers on a cooldown timer during which they can not be selected. If a player keeps the meter from filling up until the event finishes, the player wins.

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